Designing for the Mind: Using Cognitive Load to Measure UX Effectiveness

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Why Turning Down the Radio Helps You Think

Ben Shelton builds a driving scenario in which rain, traffic, navigation and notifications compete for attention. Turning off the radio illustrates how people reduce demands on working memory. He connects this familiar response to interface design and the need to respect differences in human cognitive capacity.

Three Types of Cognitive Load

Cordelia Prangley describes digital environments that continually compete for attention. Ben Shelton introduces cognitive load theory through its roots in psychology and learning sciences, distinguishing intrinsic task complexity, extraneous effort caused by design, and germane load that supports learning.

When Working Memory Overflows

Ben Shelton distinguishes cognitive load from general frustration, emotional stress and visual complexity. He uses an overflowing cup to explain how demands exceed working memory capacity. He then traces the consequences through missed information, errors, slower decisions, simplified analysis and reduced recall.

Measuring the Mental Effort of an Interface

Cordelia Prangley connects cognitive capacity to visual clarity, interaction flows and continuity across services. Ben Shelton compares self-reported, physiological and performance-based workload measures. He explains NASA-TLX, physiological indicators and dual-task testing as ways to investigate the demands an interface places on users.

Design Patterns That Reduce Unnecessary Cognitive Work

Ben Shelton identifies recurring sources of cognitive demand, including excessive choices, fragmented information, hidden system logic and recall requirements. He proposes progressive disclosure, clearer defaults, recognition cues and visual hierarchy to reduce that demand. He also explains how shared navigation and preserved state support users moving between systems.

Helping Students Navigate a Difficult Platform

Cordelia Prangley describes research that exposed friction in a terminology-heavy student administration platform. Her team embedded help material using a digital adoption tool, progressive disclosure and preselected elements to support completion and future learning. She reports that the material reached 23,000 students and its self-help module answered more than 900 inquiries over 90 days.

Protect Memory for What Matters Most

Ben Shelton closes with three principles: working memory is limited, cognitive overload changes behavior, and good design reduces unnecessary cognitive work. He encourages designers to assess what users must remember throughout a journey and anticipate the effects of exceeding capacity. He concludes that effective systems help people think clearly.

I I might just start with I I guess this is a metaphor or a mechanism to explain some of what we're talking about today. So this is probably a familiar scene to to most of you. So you're, you know, you're on your way home from work. What's Friday today? Maybe you're on the way home from a conference.

It's a it's been a busy day, a busy week, and there's a bit there's a bit going on. There's a bit happening in the scene. So you might there's headlights everywhere. You know, there's really bright things that are darting back and forth. Again, been a long day and just wanting to get home. So you have the radio playing.

So, no, that that's a nice thing to do. It can be a bit boring driving home. It's a bit monotonous. You've been you've been that way a bunch of times, so it's, you know, it's nice to have some some music playing. The headlights are still there. You know, you're steering, operating the pedals, hopefully, if you're driving correctly, but there there's a bit going on.

It starts to rain. So it does that annoying thing where you're just trying to get somewhere, and inevitably, you know, it starts pouring down. So you have the rain coming down. It's pretty heavy. So the the wipers are doing the whole wiping thing. The headlights are still darting back and forth. Cars coming through across streets.

The radio is still going, and hopefully, you're still doing the steering and pedaling things so you can actually make your way home. The GPS is speaking. So you you're at a conference like today, so you're not you're you're taking a bit of a different route maybe, and you're not not quite sure how to get back. So the GPS is going.

It's it's doing that thing where it pauses and stops the music when it's saying, Well, turn right here. Go left there. So on and so forth. Still raining. The rain hasn't really stopped. The wipers are still going. Headlights are still there, and you're hopefully still steering and pedaling. Traffic's pretty heavy, so everyone it was a very popular conference.

Everyone was trying to get home at the same time. But it's still raining, the headlight thing's still happening, the radio's still playing, and the GPS is still nattering away. And then a message arrives. It's that thing when you're on your way home on a Friday, and it's your it's your boss telling you, you forgot you forgot this thing. It's a report or a spreadsheet or something that you that you haven't quite finished up.

So you sort of glance over to the the the information panel on your on your car, And, yeah, you sort of see what the message is, pauses the music, it pauses the GPS, but it's still raining, the headlights are still there, so on and so forth. So this leads to a question. So you you need to concentrate on your driving.

So what what would you do in this scenario to allow you to better concentrate on on your driving or any ideas? The radio? Okay. So let me get this clicker working. Here we go. So you turn off the radio. Surprise to to these folk over here. So you make the world quieter, but that doesn't really make sense in some ways, doesn't it?

So it's it's a fascinating phenomenon that we we choose to turn off the radio. So in that scene, we had what do we have? The traffic, the rain, the steering peddly thing, so on and so forth. There was there was a lot going on, but as humans, we choose to remove something from working memory. So there's lots of things we could choose to remove.

We can't really stop the rain or the traffic. I guess we could stop steering or manipulating the pedals. That that that would be bad. The radio seems pretty easy. So switching off the radio is is maybe the no brainer in that scenario. But this is this is something that we all innately do, and I I think something that most of us or folks who drive experience all the time.

You know, there's sort of a wild thing happening, and you'll switch down the radio. And that's that's us intuitively reducing the number of items in working memory, and that's what Cordelia and I are talking about today, this idea of cognitive load theory, which relates to working memory, and how we we as good designers, hopefully design around that and make experiences that conform to the ideals of cognitive load.

So this is the concept of the ideal or the idea that the brain has limits and that interfaces compete for cognition. And so this is where we we recognize that human limits exist and we we all intuitively understand that. But when cognitive demand increases, humans begin simplifying the the experience.

They might simplify information analysis. Their the rate of error might increase. So there's a number of negative things that might happen once limits of cognition begin to reach or be maximized or overflow, and that's something that we'll touch on in this presentation.

But importantly, us as designers and people who are interested in user experience and user interface, there there needs to be a recognition that the human brain does have have limits, particularly working memory. There are limits around working memory. And as I mentioned there, negative things can happen once we hit that limit. As in the the scenario or the metaphor that I talked about then, there was there was opportunity to switch off something that was taking up an item in in working memory, but we don't always have the opportunity to do that as users of products or user interfaces. So us as designers, we need to be cognizant of that and work around that for users because, of course, between humans, levels of working memory differs.

We all hear about that magic number seven plus or minus two. That's I I think as we all know, that's very hotly debated in terms of working memory and capacity. But but, of course, as designers, we need to be cognizant of of working memory and design around it. That brings us to the the title of our talk, which is about designing for the mind.

I I'm my name is doctor Ben Shelton. I have a research background and work as a as a professional member of staff at the University of Newcastle. And I have my colleague here, Cordelia Prangley, who's a user user experience and service design specialist in in the team. So this is about how we can think about cognitive load theory.

So a theory that comes from the field of psychology and how us as hopefully good designers can can take that theory and use it to mold and meld our interfaces and experience and services that we offer our customers to hopefully offer experience that are human centered and that don't lead users to a state of cognitive overload, which we'll we'll we'll touch on shortly, just what what cognitive overload is, how users get to a place or a point of cognitive overload, and how, hopefully, as good designers, we can we can avoid that and steer them down a different path.

Well, I hand over to you Yeah. Cordelia, we're gonna touch on some of the complexity around modern systems, and what that means, within with within what is a noisy world.

Fantastic. Thank you so much, Ben. As you mentioned, modern digital environments continuously compete for high attention. Notifications, dashboards, messaging platforms, AI copilots, alerts, and fragmented workflows are all competing simultaneously, and this brings us to cognitive load theory. Most interfaces today are designed for functionality and engagement.

Far fewer are designed around human cognitive limits. So what exactly is cognitive load theory?

Okay. So I've talked a little bit about this and how it its origins and and where it's come from. So this is a a theory that's been around for a number of decades now, so coming from the the field of psychology. My background, and I guess my interest in this, came from human computer interaction. That's that's the field that I work in from a from a research perspective.

And this is, I I guess, one of the attributes of human behavior that we can we can think about and be cognizant of when we're we're designing interfaces. So cognitive load, it's not it's not a general term, and I I I've got some content on this in a in a couple of slides' time, where I think we we all hear about cognitive load or cognitive load theory in the context of service design or user experience, but there is a background to it.

And at its core, it relates to working memory, the number of items that someone can store in working memory at any given time, and how that relates to their performance. So there's this this idea of overload, and we'll touch on that in a few slides time. So before I leap into that, I might just talk about and this is this is almost textbook style information, so I won't I I won't go into great detail on this.

But the the three types of cognitive load, Siri, and I think as us as designers or folks interested in design, how we can be aware of each of them. And I'll just start by saying not all cognitive load is bad. There's this idea of intrinsic cognitive load, which is in somehow, in some ways, inherent. We can't always design around this, but we need to be aware of it.

This relates to the complexity of the task itself. So this is the doing of the tasks. So, of course, there's tasks that we as humans naturally find easy, and others not so much. So, you know, low intrinsic cognitive load, maybe that's doing something simple that we do all the time. So there's this idea of schemer acquisition as a concept in psychology also, where you and we're all familiar with this.

Of course, if you do something repetitively, get better at it. But, you know, the example here is something like filing your tax returns. We we don't do that all that often, hopefully. And there there's, of course, intrinsic load related to that. This idea of extraneous reload load. So this is probably the the one for us that we need to be most aware of.

So this is cognitive effort caused by poor design. So this is something that we can hopefully control. So this might be a cluttered or confusing interface. And again, if we think about cognitive load, it relates to memory. So if this is an interface where you have to you have to remember something between screens or you have to hold a piece of information and move it between parts of the application, or if the user feels lost or it's not clear where they are.

And there's this idea of germane load, which load that supports learning. So working at a university, this is interesting to us. And you can see the core of cognitive load theory comes from learning sciences, and that's where it started. So and early on in the the research here was about, instructional design. So this is about load that supports learning.

So this might be helpful guidance or visualization as someone's moving through an application or a piece of learning. So load's not inherently bad. So we'd call something like germane load good. Extraneous load is in some ways clearly bad. It's something that we can control and be on top of as designers. And I view intrinsic load really as somewhere in between.

So I touched on this a few slides ago. This is my me sort of getting up on my soapbox in in some ways that we hear about cognitive load all the time as folks who are interested in user experience, UI design, so on and so forth. So I'll start by saying it's not a it's not a general term.

It doesn't describe a general annoyance or frustration with a thing or a product or a service or an application, so on and so forth. So what cognitive load is, is you can hear me, I've been rabbiting on about memory and demand, so it relates core to memory, relates to information processing burden, so the effort required to encode and process information effectively and hopefully quickly relates to the allocation of attention. So we can see that back in the car driving example.

We were we were choosing to allocate attention to, well, hopefully, the road and not the radio. That becomes important in the in the driving scenario. There there there is some consequence if overload happens. If overload happens when you're, you know, manipulating a spreadsheet, maybe it's a bit of a so what thing.

You you might make an error or your app your information analysis might become simplified. But if you're if you're flying an airplane or something, if overload happens, it's obviously catastrophic. And it relates to the mental load during task execution. So so that's what it is. It's not always a symptom for bad user experience or, I I guess, a general term or a general descriptor of frustration from the user. They a user might not always report frustration when they're as their load's increasing. Doesn't really or doesn't always relate to visual complexity.

It, of course, can, but that's not always the the cause of the symptom. Doesn't relate to general discomfort or emotional stress alone. So it is the concept is much more complicated than that. So I've talked about overload a little bit through the presentation, and the way I like to describe it is to use this this cup filling up metaphor.

So like in the driving scenario, we have this this vessel, and it's continually filling with items in memory. So I've I've sort of bucketed this into three categories here. So we have optimal capacity where we're focusing within or we're operating within our cognitive limits, and then something happens.

So something gets added to memory, the cup begins to fill. So we approach our capacity, and then we get to this point of overload. So this is when the cup's overflowing. And when the cup begins to overflow, we see a number of negative effects, which again, as designers, will hopefully be aware of and avoid. So again, it depends what the user is doing if this matters. But of course, we want our users to be satisfied and happy and our customers to return to our applications, and they perhaps won't do that if they're reaching the point of cognitive overload.

Again, if we develop systems for transport or for aviation, so on and so forth, the effects there are much greater. But of course, it still relates to products that are used every day. So we might see things like reduced attention, so important information getting missed because, again, we're overflowing, memory's overflowing, and we're having to reject things from working memory.

We might see increased errors. Again, may not matter depending on the application, but, of course, that can be frustrating for for a user and for and for the where wherever the error error is landing. If it's a you know, you're working on a spreadsheet for your boss, hopefully, there's limited errors. Slower decisions. So I I guess back to the car example, there there's lots going on there.

So your decisioning may be slower. And, of course, in that scenario, that's not all that ideal. I've mentioned simplification of information analysis a couple of times now, and that's that's really a classic example or sign of of cognitive overload. Reduced recall. So, again, this is a concept that relates to memory and cognitive fatigue also.

Cool.

Thanks, Ben. So good design protects cognitive capacity, and great info interfaces reduce unnecessary demand on working memory. They help users stay orientated, focused, and confident. But how do we know when this is happening? So interfaces do more than just display information.

They shape cognitive effort, and every interaction either supports cognition or competes with it. Our challenge as designers is to design around inevitable complexity. It's always gonna be there. So how do we make it manageable, and how do we help our users retain control? There's some ways in which we can achieve this across UI, UX, and service design. So the UI design, visual clarity, information hierarchy, scannability, and attention guidance are all very important here.

In UX, we wanna think more about the process. So reducing cognitive load could be considered in the interaction flow. So reducing the number of steps in tasks and supporting decisions with clear options and feedback. And finally, in service design, this can look like a journey of continuity, cross system coherence, and reducing handoffs. If cognitive load influences interface effectiveness, how can we actually measure it?

So there's a few ways we can measure workload. So there's three categories typically. If we were to pick up the academic literature, these are these are the three that we would see. So there are self reported measures, what we call physiological measures, and then performance based measures. So I'll just touch on each of these three briefly because I think, again, as folks interested in UX, folks interested hopefully interested in measurement and and research regarding your your products or your systems.

These are these are tools that we can pull out of the toolkit to measure, well, is this is this system or this application or this screen, is it cognitively loading our users? I'll start with self reported measures. These are the most, I think for us here in the room, these are the pros, perhaps the most reasonable to start with.

These are, as they say, self report measures. So typically come in the form of some sort of self completion survey or questionnaire. So this is about participants' perceptions of their own levels of of workload. There there's, of course, challenges in in that. Like, if I was to ask anyone in the room now, how cognitively loaded do you feel right now?

I I think that's a hard question to answer. But there are there are standardized methods and measures to to help us through that. The most famous of these is a is a measure called Monassa TLX. So it is it is created by the people who send rockets into space, and it was created a number of decades ago to measure or to measure just that instrumentation within aviation scenarios and how how cognitively demanding they are.

So this this is a a number of scale styles questions that a participant will answer, and then you end up with a single number at the end that that represents their their workload. So this is a, I guess, a fairly typical or common way to measure workload, I I suppose, you know, a quick and dirty and cheap methodology. Next are the physiological measures.

So this works on the assumption that one's level of workload is externalized through some sort of physiological process within the human body. So we're probably all familiar with, use of polygraphs or lie detector testing. That's that's another example of physiological measures.

So in terms of cognitive load, there's a number of ways to do this. So there's theories about behavior of the eye, particularly ballistic movement of the eye, which could be tracked to reveal one's level of workload. Pupil dilation is another area or or response from the human body that's measured.

Heart rate variability is another area. And you can look at the the source directly through something like fMRI is another method. But, of course, very, very, very expensive, specialized, and technical methods to measure workload. Next are performance measures.

This is probably my my preferred way to measure workload, and this is where we would typically get a participant into a dual task scenario. Again, we think back to the car where they're they're doing lots of things, and at that point, the point of work overload occurs when they're turning off the radio.

So if we can get a participant into a dual task scenario, so they might be interacting with our system or application that we wanna test, we might ask them to do something simultaneously. But as their performance reduces in the primary task, we know they've hit the point of of overload. So as we saw when the radio was being turned off.

So we can we can look for tells in human behavior through performance to to reveal workload also. So things like task completion time, the number of errors made, the interference from a dual task, so if they're doing multiple things at the same time, and delays and heat maps in behavior too. So we we see things like cursor tracking, click tracking, things like that in applications.

So when we think about our interfaces and some of the, I I guess, some of the levers that we can pull as designers, and I'm just suggesting now that perhaps there are some predictable ways that cognitive load becomes apparent in interfaces that that we might design. So, again, it relates to memory.

So if there's too many simultaneous choices, we might have this idea of decision burden, this dichotomy of choice. It's almost like that thing where we all open the Netflix screen and there's too many things to to pick, so we just don't pick anything. So this this decision burden that may happen. Fragmentation of information. So information being spread across multiple places, multiple formats, or where we force choice.

If there's hidden system logic, so if the the state of visibility isn't clear or if there isn't a clear mental model displayed. If there's constant attentional competition, so if this thing is competing. I Cordelia had a good slide at the beginning demonstrating really the noisy world that we live in now, where the phone's going off, the watch is buzzing, that we're getting notifications here, there, and everywhere, and if there's excessive recall requirements also.

So, again, relates to memory, and if there's a need to recall things across time or across tasks, that can that can represent a burden also. In terms of how we can design around this, so if we're cognizant of examples like that, we we can think around that. So if we're to reduce unnecessary decisions, So if this is around progressive disclosure, having smarter defaults within an application or more obvious defaults, or more linear pathways, this could be very simple if it's having, you know, having breadcrumbs available in an interface or something like that.

If we can support recognition over recall also. So if we can have persistent visual cues and labels, guidelines and hints through an application. If we create attentional hierarchy, so if there's a clear visual hierarchy in our content design, white space and grouping and some priority signaling throughout our content also, and if we preserve the flow across systems, so if we're moving folks between systems, this is important in our context at the university, if there can be consistency or shared navigation or state preservation between those systems or dialogues.

Brilliant. So I'd love now to talk quickly to an example, where I guess we sort of utilize some cognitive load theory to make an experience better for our primary user group, which is our student cohort. So we had a case study within the higher education sector where we have quite a difficult platform to use.

It's very terminology intensive and it's quite a difficult process for our students. So what we found through user research was there was probably unnecessary and extra friction across a user journey where students actually needed quite a great level of detail to be able to complete the administrative task. So applying some cognitive load theory, we used a little bit of help material.

So we actually built some custom help material through a digital adoption tool and embedded that in the primary platform that we were having those challenges with. And we used, I guess, like, we applied the theory in ways around progressive disclosure of information and preselected elements to guide our students through those required steps. So not just, I guess, helping them get to the goal, but also teaching them how to get to that goal again in the future. So the impact does speak for itself.

Latest stats. So within the last ninety days, that help material has surfaced to 23,000 students, and the accompanying self help module within that has answered over 900 inquiries, diverting that away from our primary inquiry center.

So in beginning beginning to summarize, I guess, in terms of what we're trying to take or in taking all of this together, we're saying that good design hopefully protects our ability to think, and that great interfaces protect memory for what matters most. So I I wanna leave you with with with just a few things to remember or hopefully a few takeaways out of this talk.

So one, that working memory is limited. So when you're when you're designing, or you're assessing an interface or a system or a process or service, think about that think about that cup metaphor. How many things they might need to remember or recall or be cognizant of through throughout their journey? And think about that cup overfilling and perhaps the effects that might happen once that occurs.

So again, hopefully a takeaway for you all is that working memory is limited. And the second takeaway for you all, that cognitive overload changes behavior. So again, back to the cup, it's overfilling and what that means for our users, that they're going to simplify information analysis, that they may make errors, that they may feel more frustrated.

So these are the things that we, as custodians of of systems and processes, that we, of course, want to avoid. So let's let's be cognizant of that also, that overload affects decisions, attention, and performance of our users and our customers. And finally, that good design reduces unnecessary cognitive work.

So back to some of those examples, which are in some ways straightforward and and may be obvious, but they can be they can be easy to forget in the in the process of design and iteration and so on and so forth that they're simple, but we need to remember them and that good design can prevent unnecessary unnecessary cognitive work and hopefully lead us to a place where we're not cognitively overloading our users, and that the best systems help people think clearly. So I'll leave it at that.

I'll thank you all for for being a great audience and and listening through today, And happy to take a question or two if there's time, of course. Thank you both very much.

  • Headlights everywhere
  • Radio is playing
  • It’s raining
  • GPS is speaking
  • Traffic is heavy
  • A message arrives

A driver’s view through a rain-covered windscreen shows night traffic, reflected headlights, a road sign and an illuminated navigation screen. The sequence progressively adds labels for headlights, radio, rain, GPS instructions, heavy traffic and an incoming message. The scene becomes increasingly blurred as these competing demands accumulate, illustrating the growing burden on the driver’s attention.

You need to concentrate on driving, so what you would you do?

The rainy night-driving scene remains visible, with the earlier distraction labels fading into the background as the question asks how to regain concentration.

Turn off the radio

You make the world quieter

The same blurred night-driving scene accompanies the proposed response: removing the radio’s competing demand while the driving conditions remain.

The Brain Has Limits

Interfaces compete for cognition

A rainy motorway interchange at night shows traffic travelling along several branching routes, with headlights and taillights reflected on wet roads.

Designing for the Mind: Using Cognitive Load Theory to Measure System Effectiveness

A city street at night is seen through rain-covered glass, with lights reflected on the wet road.

Modern interfaces compete for our attention

A collage of overlapping messaging, email, calendar, dashboard and team-chat interfaces illustrates simultaneous demands on attention. Notifications, unread counts, scheduled meetings and conversations compete within the same view.

Cognitive Load Theory

Humans possess limited working memory

A single overhead lamp illuminates a small patch of ground in otherwise dark surroundings, suggesting a limited area of attention.

The Three Types of Cognitive Load

Not all cognitive load is bad!

Intrinsic Load

Complexity inherent to the task itself.

Example: Filing tax returns.

Extraneous Load

Cognitive effort caused by poor design.

Example: Confusing navigation and cluttered interfaces.

Germane Load

Mental effort that supports understanding and learning.

Example: Helpful guidance and visualisation.

Good design cannot remove complexity. But it can remove unnecessary complexity.

Three road illustrations distinguish the types of load. Intrinsic load is represented by a winding mountain road in rain. Extraneous load is represented by a busy road crowded with signs and question marks. Germane load is represented by a road with clear directional arrows and navigation guidance telling the driver to stay on the A1 North and keep right for the city centre.

Cognitive load is not just ‘things that feel difficult’.

Cognitive Load Theory is specifically about the limits of working memory.

What cognitive load is

  • Working memory demand: The pressure on our limited mental capacity.
  • Information processing burden: The effort required to encode, process and integrate information.
  • Attention allocation: The need to focus, shift and sustain attention on relevant information.
  • Mental effort during task execution: The cognitive resources used to complete a task successfully.

What cognitive load isn’t

  • A synonym for bad UX: Cognitive load can exist in good or bad interfaces.
  • Any form of frustration: Frustration is an emotional response, not a measure of working memory demand.
  • Purely visual complexity: A visually complex interface can reduce cognitive load if it supports understanding.
  • General discomfort: Discomfort can stem from many factors beyond cognitive load.
  • Emotional stress alone: Stress can affect cognitive load, but it is not the same thing.

Cognitive load is not inherently bad.

Some cognitive effort is necessary and productive—for example, when learning, problem solving or making sense of complex information.

The goal of design

Not to eliminate thinking—but to eliminate unnecessary thinking.

When cognitive capacity is exceeded

As cognitive load increases, we reach a point where demand exceeds capacity

Cognitive load builds

  1. Information enters: We take in information and decode mental resources.
  2. Load increases: Demands grow as tasks and complexity increase.
  3. Reaching capacity: We approach the limit of our cognitive resources.

Capacity

  • Within capacity: Optimal functioning
  • Capacity limit: Limited cognitive resources
  • Overload: Demands exceed capacity

Effects of cognitive overload

  • Reduced Attention: Important information gets missed. (Lavie et al., 2004)
  • Increased Errors: Mistakes more likely to occur. (van Gog et al., 2011)
  • Slower Decisions: Processing becomes less efficient. (Wickens, 2008)
  • Simplified Analysis: Users rely on shortcuts and heuristics. (Wickens, 2008)
  • Reduced Recall: Information is forgotten more easily. (Sweller, 1988)
  • Cognitive Fatigue: Sustained exertion becomes exhausting. (Hockey, 1997)

An overflowing glass mug provides a metaphor for cognitive capacity. Its contents progress from “Within capacity” at the bottom through a marked “Capacity limit” to “Overload” at the top, where liquid spills over the rim. A sequence of information entering, load increasing and capacity being reached connects this metaphor to the listed effects of overload.

Good design protects cognitive capacity.

Great interfaces reduce unnecessary demand on working memory

An open road curves alongside a lake and mountains toward a low sun, contrasting with the earlier crowded, rainy night-driving scene.

So, what does this mean for design?

Cognitive load accumulates across services and systems. Design can reduce that load or amplify it.

Our challenge as designers

  1. Complexity is inevitable.
  2. Design is how we make it manageable.
  3. Good design helps users stay in control and reach their destination.

UI Design

Shape perception and reduce the noise.

  • Visual clarity: Make important information easy to see.
  • Information hierarchy: Organise content to guide attention.
  • Attention guidance: Direct focus to what matters most.

UX Design

Shape flow, effort and cognitive workflow.

  • Interaction flow: Create logical and intuitive step-by-step paths and flows.
  • Task design: Reduce the number of steps and mental operations.
  • Decision support: Support confident choices with clear options and feedback.

Service Design

Shape experiences across entire journeys.

  • Journey continuity: Design end-to-end experiences that are easy to resume.
  • Cross-system coherence: Ensure consistent processes, touchpoints and information.
  • Cognitive transitions: Reduce handoffs and context switches effortlessly.

Our goal as designers

  • Guide attention to what matters most.
  • Reduce unnecessary effort and decision burden.
  • Create journeys that feel clear, coherent and effortless.

Can cognitive load be measured?

We use multiple complementary approaches to understand the cognitive impact of design

Self-Reported Measures

Capture perceived mental demand and workload.

  • NASA-TLX
  • Perceived effort
  • Mental demand scales

Physiological Measures

Reveal real-time responses linked to cognitive demand.

  • Eye tracking
  • Pupil dilation
  • Heart rate variability (HRV)

Performance Measures

Assess outcomes and efficiency under cognitive demand.

  • Task completion time
  • Error rates
  • Dual task interference
  • Heatmaps and delays

No single method perfectly captures cognitive load.

Together, these approaches help us approximate cognitive load in increasingly meaningful ways.

Interfaces create cognitive load in predictable ways

We use multiple complementary approaches to understand the cognitive impact of design

Too many simultaneous choices

Decision burden

Example: Too many options, actions or paths increase decision effort and slow people down.

Fragmented information

Context switching

Example: Information spread across places, formats or flows forces constant shifting of attention.

Hidden system logic

Mental model

Example: Users must infer rules, relationships or next steps that the interface doesn’t make clear.

Constant attentional competition

Hierarchy overload

Example: Multiple signals compete for attention, making it hard to know what matters most right now.

Excessive recall requirements

Memory load

Example: Working memory becomes overloaded when users must remember rather than recognize info.

Interfaces often ask users to do invisible cognitive work: remembering, reconstructing, comparing, tracking, resolving ambiguity.

Designing for cognition means removing unnecessary load, so people can think, decide and act with clarity.

Five schematic interface examples illustrate the causes of load: six equally presented choices; information divided among separate panels; a system state paired with a hidden rule; competing system alerts, messages and reports; and prompts requiring users to remember a customer ID, last status, policy rules and steps already taken.

Designing to manage cognitive load

The goal is to eliminate unnecessary cognitive work, removing friction and increasing focus

Reduce unnecessary decisions

Make the right path obvious.

  • Progressive disclosure
  • Smart defaults
  • Clear, linear pathways

Good design examples: Progressive checkout flow; smart default selections; linear step guide.

Support recognition over recall

Show, don’t make users remember.

  • Persistent context
  • Visual cues & labels
  • Inline guidance & hints

Good design examples: Breadcrumb clarity; search suggestions; inline validation.

Create attentional hierarchy

Guide focus to what matters now.

  • Clear visual hierarchy
  • Whitespace & grouping
  • Priority signalling

Good design examples: Primary actions; grouped content; meaningful notifications.

Preserve flow across systems

Maintain continuity across journeys.

  • Consistent patterns
  • Shared navigation
  • State preservation

Good design examples: Cross-device continuity; consistent navigation; state preservation.

  • Less mental effort
  • Faster decisions
  • Fewer errors
  • More time for meaningful work

Small interface mockups demonstrate each approach: a guided checkout and numbered steps, breadcrumb navigation and search suggestions, a form with inline validation, grouped dashboard content and notifications, and interfaces that retain navigation and task progress across devices or systems.

Case Study: Eliminating First Time Platform Overload

Instructional Design through for Student Degree Planner

Extraneous Friction

New students facing an unfamiliar highly technical platform experienced immediate decision fatigue and navigation challenges.

First-day challenges

  • High cognitive friction deciphering complex system navigation whilst requiring high university terminology understanding
  • Frequent context-switching between system and help guides
  • High support ticket volume during peak onboarding week

Interactive Guidance

Contextual Whatfix flows trigger automatically at first login to direct student focus step-by-step.

Digital adoption tool solution

Welcome to Program Planner

Measurable Impact

Removing mental friction enabled immediate task completion without external help or training.

  • 23,000+ unique users reached within a 90-day period
  • 900+ student queries resolved via the platform
  • Agility to update content in line with software updates and include contextual status updates

A screenshot shows a “Welcome to Program Planner” onboarding dialog over the application. It introduces the planning tool, distinguishes it from enrolment and offers a Next button to begin guided steps, illustrating contextual help delivered within the platform.

Good design protects the ability to think.

Great interfaces protect working memory for what matters.

An empty road runs through a mountain valley toward the rising sun, continuing the metaphor of a clear path with fewer competing demands.

Three things to remember

  1. Working memory is limited.

    Interfaces compete for finite cognitive resources.

  2. Cognitive overload changes behaviour.

    Overload affects decisions, attention and performance.

  3. Good design reduces unnecessary cognitive work.

    The best systems help people think clearly.

The open road through a mountain valley toward sunrise accompanies the three takeaways.

Designing for the Mind

Using Cognitive Load Theory to Measure System Effectiveness

Dr Ben Shelton

Senior Manager, User Experience & Business Improvement

Cordelia Prangley

User Experience and Service Design Specialist

Scan to Connect

Portraits of Ben Shelton and Cordelia Prangley accompany their professional details. Each has a separate QR code labelled “Scan to Connect”. A rain-covered city street forms the background.

Technologies & Tools

  • fMRI

Concepts & Methods

  • Working memory
  • Cognitive load theory
  • Cognitive overload
  • Human-computer interaction
  • Intrinsic cognitive load
  • Schema acquisition
  • Extraneous cognitive load
  • Germane cognitive load
  • Instructional design
  • Service design
  • Self-reported workload
  • NASA-TLX
  • Physiological workload measurement
  • Eye tracking
  • Pupil dilation
  • Heart rate variability
  • Dual-task testing
  • Task completion time
  • Cursor tracking
  • Click tracking
  • Mental models
  • Progressive disclosure
  • Breadcrumb navigation
  • Recognition over recall
  • Visual hierarchy
  • State preservation
  • User research

Organisations & Products

  • Netflix