Your first WebGPU app

February 27, 2025

Before WebGPU, there was WebGL, which offered a subset of the features of WebGPU. It enabled a new class of rich web content, and developers have built amazing things with it. However, it was based on the OpenGL ES 2.0 API, released in 2007, which was based on the even older OpenGL API. GPUs have evolved significantly in that time, and the native APIs that are used to interface with them have evolved as well with Direct3D 12, Metal, and Vulkan.

WebGPU brings the advancements of these modern APIs to the web platform. It focuses on enabling GPU features in a cross-platform way, while presenting an API that feels natural on the web and is less verbose than some of the native APIs it’s built on top of.

Source: Your first WebGPU app

Source: Your first WebGPU app

Build Conway’s ‘Game of Life’ using WebGPU and vanilla JavaScript and web technologies. Being a bit obsessed with the Game of Life, and interested in learning more about WebGPU, and not being terrible at JavaScript, I have to make time to do this!